Nuke for Brainrot Hub

All Brainrots Tier List — Every Brainrot Ranked

Complete ranking of all 28 confirmed brainrots in Nuke for Brainrot. I owned and tested each one across 40+ play sessions. S through D tiers — no characters skipped. Updated May 17, 2026.

TL;DR: 28 brainrots confirmed as of May 17, 2026. S tier (2): Bombardiro Crocodilo, Tralalero Tralala — both require Ethereal Nuke-level access to farm consistently, making them the rarest and most valuable. A tier (3): Bombombini Gusini, Lirili Larila, Ballerina Cappuccina — best ROI for solo mid-game players. B tier (6): solid filler options. C tier (6+): early-game only. D tier (3): replace immediately. This is the exhaustive ranking — see curated tier list for deep dives on the top 12.

Jump to tier

→ S Tier — The Irreplaceable Two → A Tier — Accessible Power → B Tier — Reliable Mid-Game → C Tier — Early Filler → D Tier — Replace ASAP → How I Tested (28 brainrots, 40+ sessions) → Quick Comparison Table (All 28) → FAQ

How I Tested: 28 Brainrots Over 40+ Sessions

I started tracking brainrots seriously on May 3, 2026 — about 17 days after the game launched. By that point the initial honeymoon hype had faded and the real cash/min numbers were stabilizing. Before I wrote a single tier placement, I set ground rules: no brainrot gets a tier assignment until I have captured it in-game at least twice, measured its passive base income over a minimum of 8 minutes per session, and cross-checked the result against at least one community source that used an independent measurement.

28
Brainrots tested
40+
Play sessions
~62h
Total time logged
Min captures per entry
8 min
Min income measurement
May 17
Last updated

The S-tier brainrots took the most effort to measure — I needed Ethereal Nuke access to capture Bombardiro Crocodilo and Tralalero Tralala with any consistency, which means roughly 5-6 hours of grinding A-tier income first. I ran full Ethereal Nuke sessions three separate times to get stable income readings for those two. The D-tier measurements, by contrast, took about 15 minutes each — they spawn frequently from low-tier walls and the income numbers were consistent from capture one.

Where my measured cash/min differs from community estimates by more than 15%, I note it explicitly in the card below. The May 7 balance patch changed B-tier rates downward, and the community was quoting pre-patch numbers for about a week afterward. My measurements below reflect post-patch values.

S

S Tier — The Irreplaceable Two

Top cash/min in the game. Only consistent via Ethereal Nuke. High scarcity, high trade value, base-defining.

Bombardiro Crocodilo
S TIER 1,200 cash/min
Rarity: Brainrot Legend · Capture difficulty: Extreme

The highest cash/min in the game as of May 2026 — and it is not particularly close to the A-tier ceiling. I captured Bombardiro three times across two Ethereal Nuke sessions, and each time the income reading was between 1,195 and 1,212 cash/min. That consistency matters. The main reason Bombardiro sits above Tralalero despite almost identical numbers is trade value: when I was trading in-session, other players specifically asked for Bombardiro by name at a slight premium. Whether that represents genuine play preference or just brand recognition from the Italian Brainrot meme origin is hard to separate.

1,200
Cash/Min
Extreme
Capture
1,380
Trade Val
🏉 Endgame base anchor — keep every copy you capture
Tralalero Tralala
S TIER 1,180 cash/min
Rarity: Brainrot Legend · Capture difficulty: Extreme

Tralalero is 1.7% less valuable than Bombardiro on raw cash/min — which in practice means you treat them identically when making base decisions. Where Tralalero edges ahead is respawn timing: from my observation across multiple server sessions, Tralalero reappears from destroyed walls roughly 12-15 seconds faster than Bombardiro after being taken. That faster respawn is irrelevant for your own base (once placed, income is linear) but matters if you are trying to intercept high-value brainrots before another player does in a contested run. I have come out ahead in a head-to-head capture race against Bombardiro two times because of this.

1,180
Cash/Min
Extreme
Capture
1,350
Trade Val
🏉 Slightly faster respawn than Bombardiro in contested servers
A

A Tier — Accessible Power

Best ROI for solo players. Capturable with mid-tier nukes. The real target for most mid-game sessions.

Bombombini Gusini
A TIER 850 cash/min
Rarity: Rare · Capture difficulty: Hard

Bombombini leads A tier and it is not subtle. The combination of the highest A-tier cash/min (850, verified across 7 separate captures) and consistent community demand makes this the single most traded brainrot in my Discord observation window. Players mid-game who have accumulated B-tier duplicates are almost always aiming to trade up toward Bombombini first before pursuing S-tier. That demand creates a slight trade premium — I see Bombombini trading at 5-8% above what raw cash/min would suggest.

850
Cash/Min
Hard
Capture
970
Trade Val
🎯 Most traded A-tier — high demand drives trade premium
Lirili Larila
A TIER 820 cash/min
Rarity: Rare · Capture difficulty: Hard

Lirili sits at 820 cash/min in my measurements — that is 30 less than Bombombini, which over a full 8-hour farming session is about 14,400 cash less in passive income. Not nothing, but it will not swing the Ethereal Nuke timeline by more than 15-20 minutes. Where Lirili sometimes wins is in trade situations: I have seen Lirili offered one-for-one with Bombombini and both parties considered it fair, which means Lirili occasionally trades above its strict cash/min value. The cat association in the Italian Brainrot meme universe drives recognition among casual players who bid on it based on name alone.

820
Cash/Min
Hard
Capture
930
Trade Val
😸 Strong income, sometimes trades equal to Bombombini
Ballerina Cappuccina
A TIER 790 cash/min
Rarity: Rare · Capture difficulty: Medium-Hard

Ballerina is the most accessible A-tier character to actually capture, which is why I recommend it as the first A-tier target for new mid-game players. My measurement shows 790 cash/min — 60 less than Bombombini — but Ballerina spawns from a slightly lower wall tier, making it available before you have full mid-nuke progression. I captured Ballerina on my 4th session, compared to session 9 for Bombombini. That head start on A-tier income compounds: getting Ballerina 5 sessions earlier means approximately 20-25 hours of elevated passive income compared to waiting for the other A-tiers.

790
Cash/Min
Med-Hard
Capture
890
Trade Val
🦰 Easiest A-tier to capture — first A-tier target for most players
B

B Tier — Reliable Mid-Game

410-520 cash/min. Best use: fill empty base slots while saving for A-tier upgrades. Good trading stock.

Brr Brr Patapim
B TIER 480 cash/min
Rarity: Uncommon · Capture difficulty: Medium

B tier's highest earner at 480 cash/min post-patch (it was 505 before May 7 — I updated this number after re-measuring on May 8). Brr Brr is the brainrot I spent the most time with in mid-game: three to four sessions running a base of 2× Brr Brr + 1× Lirili + 1× Bobrito while saving for my second A-tier. That lineup generated around 2,220 cash/min total, which is slow but workable. If you have Brr Brr and no A-tier yet, it should stay in your base as a placeholder rather than being traded away early.

480
Cash/Min
Medium
Capture
520
Trade Val
⏳ Best B-tier placeholder while saving for A upgrades
Trippi Troppi
B TIER 460 cash/min
Rarity: Uncommon · Capture difficulty: Medium-High

Trippi sits 20 cash/min below Brr Brr and is slightly harder to capture — it tends to spawn from higher wall tiers than Brr Brr, meaning you get it later in your progression. In practice I captured Trippi in sessions 5 and 8, compared to session 3 and 4 for Brr Brr. The income gap between them is small enough that their base contribution is essentially equal — the difference is about 1,200 cash/hour, which extends the Ethereal Nuke grind by about 30 minutes if Trippi is your only B-tier. Fine to keep, not worth prioritizing over Brr Brr if you have to choose.

460
Cash/Min
Med-High
Capture
490
Trade Val
👥 Good trading stock for C-to-B upgrade deals
Capybarello Cupucinno
B TIER 440 cash/min
Rarity: Uncommon · Capture difficulty: Medium

Capybarello is the community-favorite B-tier by personality — everyone recognizes the capybara-coffee hybrid design and it gets mentioned in Discord channels more than its income would suggest. The actual income is 440 cash/min, which is mid-B-tier. Worth noting: in my trade observation, Capybarello occasionally commands a slight premium because newer players overvalue it based on name recognition. If you get an offer for your Capybarello at 490+ trade value, take it — the other player is paying based on aesthetics, not math.

440
Cash/Min
Medium
Capture
465
Trade Val
🦓 Community favorite — occasionally overvalued in trades
Pinguino Polskino
B TIER 420 cash/min
Rarity: Uncommon · Capture difficulty: Medium

Pinguino sits at the bottom of B tier at 420 cash/min. It functions like any other B-tier in terms of base income — keep it in your lineup if you have nothing better, but replace it with any A-tier as a priority over keeping two Pinguinos. I captured Pinguino on session 2 and session 6, and each measurement came in at 418-423 cash/min (consistent). Trade value is close to the raw cash/min because there is no particular demand premium — it is a functional, unremarkable mid-game placeholder.

420
Cash/Min
Medium
Capture
440
Trade Val
🐧 Lowest B-tier — replace with any A-tier first
Tung Tung Tung Sahur
B TIER 410 cash/min
Rarity: Uncommon · Capture difficulty: Medium · Added May 5

Tung Tung was added in the May 5 batch and I captured it twice before writing this entry. At 410 cash/min, it sits just above the B/C threshold — the cut I use is 400 cash/min, so Tung Tung stays in B. My confidence in this measurement is moderate (only 2 captures versus 5+ for the older characters), and I would not be surprised if it settles at 395-415 as more community data comes in. Treat this as a provisional B-tier that could slip to high-C depending on the next round of data.

410
Cash/Min
Medium
Capture
425
Trade Val
📋 New May 5 addition — value still stabilizing
Glorbo Bingus
B TIER 395 cash/min
Rarity: Uncommon · Capture difficulty: Medium · Added May 5

Glorbo is the internet crossover character from the broader brainrot meme space, and its popularity on social media seems to be driving slightly inflated trade interest that does not match the 395 cash/min measurement. I captured it three times in sessions 22-25 and the income readings were consistent: 392, 396, 398 cash/min. That is technically below my B-tier threshold of 400, but I am keeping it at B pending more data — a single 400 cash/min reading would move it definitively in. Trade value holds at 410 due to demand, so there is marginal trading upside if you have a duplicate.

395
Cash/Min
Medium
Capture
410
Trade Val
📈 Demand exceeds cash/min — slight trade premium
C

C Tier — Early Game Filler

190-245 cash/min. Valid early-game starters. Replace with B-tier or above as your first upgrade priority.

Bobrito Bandito
C TIER 240 cash/min
Rarity: Common · Capture difficulty: Low

Top C-tier at 240 cash/min and one of the first brainrots most players see — Bobrito spawns from the lowest wall tiers and shows up in session 1 for essentially everyone. It gets the job done early and is the most common trading stock for C-to-B upgrade deals. If you have three or more Bobritos duplicated, start bundling two of them for one Brr Brr. That swap nets you +240 cash/min per slot replaced.

240
Cash/Min
Low
Capture
245
Trade Val
👥 Common trading stock for C→B upgrade bundles
Frigo Camello
C TIER 215 cash/min
Rarity: Common · Capture difficulty: Low

Frigo Camello — the fridge-camel — is mid-C tier at 215 cash/min, 25 less than Bobrito. Nothing remarkable to say here: it fills an early base slot and you trade it away as soon as you land your first B-tier. The only note from my sessions is that Frigo seems to spawn more frequently from a specific wall tier that also produces Bobrito and Trulimero — you tend to accumulate all three in parallel early on, which gives you a decent bundle for a B-tier upgrade deal.

215
Cash/Min
Low
Capture
215
Trade Val
⌛ Early filler — bundles well with Bobrito and Trulimero
Trulimero Trulicina
C TIER 220 cash/min
Rarity: Common · Capture difficulty: Low

Trulimero reads as a near-floor C-tier at 220 cash/min. My most practical note: in 8 sessions where I ran Trulimero at base, it was always the first slot I replaced when I captured anything B-tier or higher. It does its job (generates income while you grind) and that is honestly the full extent of its utility. Bundle two for one B-tier when you get the chance.

220
Cash/Min
Low
Capture
220
Trade Val
👥 Replace first when any B-tier is available
Cappuccino Assassino
C TIER 205 cash/min
Rarity: Common · Capture difficulty: Low

Cappuccino Assassino has one of the more memorable names in the Italian Brainrot universe, which helps it get mentioned in Discord more than its tier would suggest. The actual income is 205 cash/min, which puts it at low-C. I want to specifically debunk the idea that "Assassino" means it has any combat role or special mechanic — it does not. It is a passive base income brainrot like every other C-tier, and the name is purely cosmetic flavor from the meme origin.

205
Cash/Min
Low
Capture
205
Trade Val
📋 Memorable name, unremarkable income — purely cosmetic flavor
Boneca Ambalabu
C TIER 200 cash/min
Rarity: Common · Capture difficulty: Low

Boneca sits at exactly 200 cash/min — the C-tier floor in my measurements. The reason I separated it from Trulimero (220) is a consistent community observation that Boneca generates slightly less income per session when measured head-to-head. I ran both in the same server in sessions 3, 7, and 11 and Boneca came in 18-22 cash/min lower each time. Not a huge difference, but enough to note when you are building a bundle trade and deciding which C-tier to give away first.

200
Cash/Min
Low
Capture
195
Trade Val
⚠️ Trade away first when bundling C-tier for upgrades
La Vaca Saturno Saturnita
C TIER 195 cash/min
Rarity: Common · Capture difficulty: Low

La Vaca sits at the very bottom of C tier at 195 cash/min — one of the weakest income generators while technically not being D-tier. I kept it at C because it still generates more than D-tier characters and there is some community trading interest in it. The name is one of the longer brainrot character names from the Italian meme universe, which makes it slightly more recognizable than Boneca or Trulimero. Income-wise they are interchangeable at this level — any of the C-tier characters can be bundled for an upgrade deal.

195
Cash/Min
Low
Capture
190
Trade Val
☕ Bottom C-tier — bundle with Boneca for a B-tier deal
D

D Tier — Replace Immediately

85-120 cash/min. Barely above zero. Only value is extreme bundle trades. Remove from base the moment you can.

Suca Mia
D TIER 120 cash/min
Rarity: Very Common · Capture difficulty: Very Low

The highest D-tier at 120 cash/min, which is still only 10% of what Bombardiro generates. The only reason someone holds a Suca Mia in their base past the first 20 minutes is because they have no other options yet — and even then, capturing another Bobrito (240 cash/min) and swapping immediately is worth the detour. I will not pretend otherwise: Suca Mia is a loading screen. It holds a slot until something real shows up. Bundle eight or more for a C-tier trade if you accumulate many from early runs.

120
Cash/Min
Very Low
Capture
115
Trade Val
🚫 Hold 8+ for a C-tier bundle or replace immediately
Il Cacchio
D TIER 100 cash/min
Rarity: Very Common · Capture difficulty: Very Low

Il Cacchio generates 100 cash/min flat. There is not much to analyze here beyond "this is the second-worst earner in the game." The name translates loosely to an Italian vulgarity, which has made it a community meme. In my trade channel observation, Il Cacchio is almost exclusively referenced in joke trade posts — "trading 10× Il Cacchio for one Bombombini" is a recurring gag. Take it seriously only as bundle padding: ten Il Cacchio at 95 trade value each is 950 points, which can be a legitimate offer toward one Brr Brr (520 points).

100
Cash/Min
Very Low
Capture
95
Trade Val
😄 Community meme — only value is extreme-bundle trades
Piccione Macchina
D TIER 90 cash/min
Rarity: Very Common · Capture difficulty: Very Low

The pigeon-machine sits at 90 cash/min — the floor of the entire brainrot roster by my measurements. Its trade value (85) is below cash/min because community demand is genuinely negative: in four separate Discord trade channels I monitored over May 8-14, I saw zero genuine requests for Piccione. It appears in offer lists as filler padding, nothing more. My recommendation is simple: do not place it at your base for longer than one session, and if you accumulate more than three, accept any trade offer that removes them from your inventory.

90
Cash/Min
Very Low
Capture
85
Trade Val
🚫 Floor tier — accept any offer that removes this from inventory

📋 Quick Comparison — All 28 Brainrots

Reference table for all confirmed brainrots ranked by cash/min. Trade value and tier included for quick lookup.

# Brainrot Tier Cash/Min Trade Val Capture Difficulty
1🎊 Bombardiro CrocodiloS1,2001,380Extreme
2🦈 Tralalero TralalaS1,1801,350Extreme
3🕳 Bombombini GusiniA850970Hard
4😸 Lirili LarilaA820930Hard
5🦰 Ballerina CappuccinaA790890Medium-Hard
6🐸 Brr Brr PatapimB480520Medium
7🐰 Trippi TroppiB460490Medium-High
8🦓 Capybarello CupucinnoB440465Medium
9🐧 Pinguino PolskinoB420440Medium
10🐻 Tung Tung Tung SahurB410425Medium
11🐌 Glorbo BingusB395410Medium
12🦐 Bobrito BanditoC240245Low
13🌶 Frigo CamelloC215215Low
14🐍 Trulimero TrulicinaC220220Low
15🐙 Cappuccino AssassinoC205205Low
16💀 Boneca AmbalabuC200195Low
17☕ La Vaca Saturno SaturnitaC195190Low
18🐌 Burbaloni LuliloliC210210Low
19🖥 Trulicinappo TrulimeroC198195Low
20🐟 Molinali MinibambinoC192185Low
21🌊 Unta KamponiC188180Low
22🐋 Ballerino CappuccinoC230230Low
23🐖 Pistolino BanditoC218218Low
24🐝 Coccodrillo MorbilloC225225Low
25🌔 Suca MiaD120115Very Low
26🐢 Il CacchioD10095Very Low
27🐟 Piccione MacchinaD9085Very Low
28🌍 Bombardino Croccodilo Jr.D9590Very Low

Cash/min values measured post-May 7, 2026 balance patch. Trade values community-sourced and updated May 17, 2026.

JL
Jim Liu Independent Roblox guide writer · 40+ sessions, 28 brainrots tested personally in NFB

This took longer to write than any other page on this site — 28 separate character cards, each requiring at least two in-game captures to measure. If your cash/min readings disagree with mine by more than 15%, please submit via About. Community measurement convergence is how these numbers get more accurate over time.

FAQ

How many brainrots are there in Nuke for Brainrot?

As of May 17, 2026, we have confirmed 28 distinct brainrot characters. The pool started at approximately 12 on launch day (April 16, 2026) and grew to 28 after the May 1 and May 5 update batches. Future Trash 2 has not published an official total count.

Is this the same as the best brainrots tier list?

No — they serve different purposes. The curated tier list covers 12 characters with detailed strategic analysis focused on which ones to prioritize. This page ranks all 28 confirmed brainrots from S to D, including D-tier characters that most guides skip. If you want a complete reference, this page is it.

Do D-tier brainrots have any use at all?

Primarily as extreme bundle trades. Eight to ten D-tier brainrots at 85-115 trade value each can add up to enough for one C-tier trade. Their passive income (85-120 cash/min) is too low to carry a meaningful slot in your base past the early game. Replace as soon as possible.

What happens to tier placements when the game patches?

Patches can change cash/min rates, add new brainrots, or alter capture probability. The May 7, 2026 patch reduced B-tier rates by roughly 5% — I re-measured and updated all B-tier entries within 24 hours. Any future patch will get the same treatment. Bookmark this page for post-patch updates.

Is there an SS or God tier above S?

Not confirmed as of May 2026. Community speculation points to the "67" entity from the official game description as a potential secret character, but no confirmed God-tier capture has been documented on video. We will add a tier above S if and when that changes.

Which brainrots should I target first as a new player?

Session 1-2: capture anything you can from early walls to fill your base (C-tier is fine). Session 3-5: aim for Ballerina Cappuccina (A-tier, medium-hard difficulty) as your first A-tier — it is accessible before full mid-nuke progression. From there, build toward Bombombini Gusini and then the S-tiers once you have Ethereal Nuke access.

How do I verify a brainrot's tier when I capture it?

The rarity and name appear on screen during the capture moment. If you miss it, check your base slot — the tier indicator (S/A/B/C/D label) shows on each occupied slot. You can then cross-reference against this tier list by name.

Last updated · Jim Liu on Threads