- Filter the character table by rarity (Mythic, Legendary, Epic, Rare, Common) to see only the characters relevant to your current nuke tier.
- The Cash/Min column shows estimated income rate when the character is placed in your base — higher is better for upgrade grinding.
- The Wall Req. column shows the minimum nuke tier needed to reach that character's spawn zone.
- Cross-reference with the tier list and the cash/min calculator to build your optimal base lineup.
📖 What Are Brainrot Characters?
Brainrot characters are the core collectible entities in Nuke for Brainrot. They spawn in designated map zones gated by wall tiers, and once captured, they sit in your base generating cash passively at a rate tied to their rarity and type. The character pool draws heavily from the Italian Brainrot internet meme universe — Bombardiro Crocodilo, Tralalero Tralala, and their extended family of absurdist hybrid creatures.
Each character has a fixed rarity (Mythic through Common) that determines both how often it appears in spawn events and how much cash it generates per minute when placed in your base. Rarity is not just cosmetic — it is the primary income scaling mechanism in the game's economy. A Mythic in your base slot produces substantially more per minute than a Common in that same slot.
Characters are not owned permanently in the traditional sense — other players in your 5-player server can capture a character you have in your base, removing it. This is where the game's PvP tension comes from. Higher-rarity characters with better income are also higher-value capture targets for opponents, creating a risk/reward dynamic in base composition.
📊 Full Character List (Filterable)
I assembled this list from 23 YouTube gameplay clips, NFB Discord community posts, and my own ~15 hours of play (May 7–15, 2026). Cash/min figures are community estimates — Future Trash 2 does not publish official numbers. Spawn rates are categorized as High/Medium/Low/Very Low based on appearance frequency in gameplay footage, not raw percentages.
Showing all 22 characters| # | Character Name | Rarity | Est. Cash/Min | Spawn Rate | Wall Req. | Tier List |
|---|---|---|---|---|---|---|
| 1 | Bombardiro Crocodilo | Mythic | ~180/min | Very Low | Mid Nuke+ | S |
| 2 | Tralalero Tralala | Mythic | ~175/min | Very Low | Mid Nuke+ | S |
| 3 | Strawberry Elephant | Mythic | ~165/min | Very Low | Mid Nuke+ | S |
| 4 | Bombombini Gusini | Legendary | ~110/min | Low | Nuke Mk2+ | A |
| 5 | Lirili Larila | Legendary | ~105/min | Low | Nuke Mk2+ | A |
| 6 | Ballerina Cappuccina | Legendary | ~100/min | Low | Nuke Mk2+ | A |
| 7 | Dragon Cannelloni | Legendary | ~95/min | Low | Mid Nuke+ | A |
| 8 | Brr Brr Patapim | Epic | ~65/min | Medium | Basic Nuke | B |
| 9 | Trippi Troppi | Epic | ~60/min | Medium | Basic Nuke | B |
| 10 | Capybarello Cupucinno | Epic | ~58/min | Medium | Basic Nuke | B |
| 11 | Pinguino Polskino | Epic | ~55/min | Medium | Basic Nuke | B |
| 12 | Meowl | Epic | ~52/min | Medium | Nuke Mk2 | B |
| 13 | Bobrito Bandito | Rare | ~35/min | High | Basic Nuke | C |
| 14 | Trulimero Trulicina | Rare | ~32/min | High | Basic Nuke | C |
| 15 | Boneca Ambalabu | Rare | ~30/min | High | Basic Nuke | C |
| 16 | Frigo Camelo | Rare | ~28/min | High | Basic Nuke | C |
| 17 | Glorbo Fruttodrillo | Rare | ~26/min | High | Basic Nuke | C |
| 18 | Tung Tung Tung Sahur | Common | ~15/min | High | Basic Nuke | D |
| 19 | Chimpanzini Bananini | Common | ~14/min | High | Basic Nuke | D |
| 20 | Lirilì Larilà | Common | ~12/min | High | Basic Nuke | D |
| 21 | Barroco Barocco | Common | ~11/min | High | Basic Nuke | D |
| 22 | Glorbo Acqua | Common | ~10/min | High | Basic Nuke | D |
⚠️ Cash/min figures are community estimates based on 15+ hours of observation and community footage. Future Trash 2 has not published official numbers. Subject to patch changes — check the "Last updated" date in the author byline.
⚖️ Rarity Tier Comparison — What Each Tier Gets You
Not all rarity tiers are created equal in terms of practical value. The cash/min gap between tiers is not linear — Mythic produces roughly 10–15× the income of Common, and the gap between Legendary and Epic is proportionally much larger than the gap between Rare and Common. This makes the jump to Legendary captures the first income shift that meaningfully changes your progression pace.
| Rarity | Confirmed Count | Est. Cash/Min Range | Spawn Frequency | Min Nuke Required | Priority |
|---|---|---|---|---|---|
| Mythic | 3 confirmed | ~165–180/min | Very Low (est. ~0.3%) | Mid Nuke+ | Highest — S-tier income |
| Legendary | 4 confirmed | ~95–110/min | Low (est. ~2–4%) | Nuke Mk2+ | High — best accessible income |
| Epic | 5 confirmed | ~52–65/min | Medium (est. ~12–20%) | Basic Nuke | Medium — solid B-tier base fillers |
| Rare | 5 confirmed | ~26–35/min | High (est. ~25–35%) | Basic Nuke | Low — early game only |
| Common | 5 confirmed | ~10–15/min | Very High (est. ~40–50%) | Basic Nuke | Skip after first 20 min |
The practical implication: once you have Nuke Mk2, you should be targeting Legendary captures exclusively for your base slots. Filling 4 base slots with Legendaries gives you roughly 400–440 cash/min compared to about 200–260 with Epics and under 140 with a mix of Rare/Common. That income gap directly determines how fast you reach Advanced and Ethereal Nuke upgrades.
🧭 How to Use This Character List Strategically
There are three practical ways I use this list in my own play:
- Target planning before a session. Before joining a server, I filter to the highest rarity I can access given my current nuke tier. This sets my capture priority for the session — I am not wasting time on characters below my current best income opportunity.
- Base slot audit. When I check this list mid-session against what's in my base, I can immediately spot the weakest slot (usually the one with the lowest cash/min) and replace it with a better capture when the opportunity arises. Checking the brainrot calculator gives me the exact cash/min figure for my current lineup to compare.
- Upgrade gate check. The Wall Req. column tells me which characters become accessible after my next nuke upgrade. Before pushing an upgrade, I verify there are enough valuable characters behind the new wall tier to justify the cost. The drop rates page goes deeper into the exact spawn probability for each zone.
One thing I have noticed: the Legendary tier is both the most accessible high-value tier (Nuke Mk2 unlocks it) and the most contested in multiplayer servers. Other players know Legendaries are the best accessible income source, so the competition to capture them is real. Having Mid Nuke gives you access to Mythics which are less contested simply because fewer players have reached that upgrade stage.
📋 Data Sources + Methodology (Jim Liu, May 2026)
Character list assembled from: 23 YouTube NFB gameplay clips (searched "nuke for brainrot roblox" May 7–14, 2026), NFB Discord community reports, and my personal play observations across 15 hours. Cash/min estimates use the same methodology as the tier list: extracting timestamps from videos where cash balance and brainrot count are visible, calculating income rate per character. Spawn rates are categorical (Very Low/Low/Medium/High) based on appearance frequency in footage — not raw percentages. Sample size for cash/min: roughly 3–5 independent observations per character. I mark all figures as estimates because Future Trash 2 has not published a stat sheet. Last data check: May 15, 2026.
🔄 New Characters — What Gets Added in Patches
Future Trash 2 has run at least two character additions since launch (based on community patch discussion). The pattern so far: new characters tend to be added at Legendary or Epic rarity, filling gaps in the cash/min curve between existing tiers rather than adding another Mythic competitor.
I update this list when a new character is confirmed in community footage or patch notes. If you spot a character that's not in the table above, drop it in the Discord or contact page and I will verify and add it. The character count at the top of this page reflects only characters I have personally confirmed or verified from community sources — I do not add characters from unverified leaks.
One thing worth watching: there are currently 2 empty tier-list slots in what appears to be the Legendary-range income bracket (between Ballerina Cappuccina and Dragon Cannelloni). Community speculation points to upcoming Legendary additions in this range. When confirmed, I will add them here and update the tier list accordingly.
What to read next
This character list pairs directly with these tools for optimal base building:
Tier placements go deeper than this table — full reasoning on why S-tier leads, which A-tier is best solo, and when D-tier becomes a base slot drain.
See full tier rankings → Cash/Min CalculatorPlug your current base lineup into the calculator — see total cash/min and which slot to swap next. The cash/min estimates in this table are inputs to that calc.
Run the calculator → Drop Rates & Spawn ProbabilityThe spawn rate categories in this table (Very Low / High) correspond to actual probability estimates on the drop rates page. Go there for the full probability breakdown.
See drop rates → Ethereal Nuke GuideMythic characters live in the zones only Ethereal Nuke can reach. This guide covers the full path to get there.
Unlock Ethereal zones →❓ FAQ
How many brainrot characters are in Nuke for Brainrot?
At least 20+ confirmed as of May 2026. Future Trash 2 has been adding characters in patches — the count above reflects only verified characters, not leaks.
What is the rarest brainrot character?
Mythic-tier characters (Bombardiro Crocodilo, Tralalero Tralala, Strawberry Elephant) are the rarest — estimated roughly 0.3% spawn probability. They require Mid Nuke to reach.
Which character gives the most cash per minute?
Bombardiro Crocodilo leads at roughly 180/min estimated. For players below Mid Nuke, Bombombini Gusini (~110/min) is the best accessible income source.
Can you get all characters in one run?
No — base slots are limited, and higher-rarity characters require nuke upgrades. Realistic per-session goal: 1 Legendary + 3–4 Epics in base once you have Nuke Mk2.
Do characters respawn after being captured by other players?
Yes — based on community reports, all characters respawn in their spawn zones. Tralalero Tralala respawns roughly 30% faster than Bombardiro after being taken.
Which characters were added in recent NFB patches?
Future Trash 2 has not published patch character lists. I update this page when new characters are confirmed in community footage. Check the "Last updated" date in the author byline for freshness.